Changelog 2024-06-22
This Changelog shows all changes on Endyr. Entries are sorted by date within their categories, latest on top. This list is derived from the dev-notes and meant for reference only – entries may or may not be cryptic.
- See also: Latest development screenshots
Spoiler warning: This is a complete list of new and even hidden new game content!
2024-06-22
New actors
- shards (multiple)
2024-05
New items
- safaribook
- scroll_quiver
- necronomicon
- lexicon
2022-03
New objects
- phone
2021-12
Game-Updates
- Blade weapons sharpening
- Use items in containers when crafting (ie. water in bucket)
- Rotated objects now get focussed correctly
- Polaroid camera for in-game screenshots
New actors
- bast_professor
New items
- grindslate
- cooking_pot
- frying_pan
- camera
- photo
- photo_paper
2019-12
Game-Updates
- Entities flash up when hit
- Greatly improved fog and rain effects
- Implemented falling leaves, dust particles and rain drops
- Added new music and sound effects
- Music is now treated like looped sound effects
- Fixed a bug when aiming bows
- Added battle arena at the bastion
- Market booth for player sales
- Foreign merchant that refills NPC wallets
- Digging areas (for clay)
- Players now leave their lootable dead body when defeated
New items
- clock
- slave_collar
- stone_slab
- clay
- clay_tool
- clay_block
- roof_tile
- urn
- clay_pot
2018-11
Game-Updates
- Self-Illumination (glowing colors, eg. for cave mushrooms)
- Optimized lighting engine for 1:1 lighting resolution
New objects
- counter
- cashier
2018-05
Game-Updates
- Implemented HTML5 AudioContext for smooth playback (effects may follow)
- Added 3 custom designs for the market booth (for warrior, crafter and alchemist)
- Improved transition effects when going up/downstairs
- Vignette effect for subtle darker corners
- Gossip class implemented for spreading rumors
- Created interior levels for bastion buildings (blacksmith, tailor, hunter, bakery, barracks)
- Doors with simple animation
- Color reduction and "Gameboy" filter
- Camera zoom-in for special attacks
- Dialogue text sound effects
- Audio mixer settings
- Background music (some)
- Ambient sounds (some)
- Sound effects supporting random source, volume and pitch variation
New actors
- bast_deliandra
New objects
- dice_table
- door
New items
- dice
- d* (4, 6, 8, 10, 100, 12, 20)
- fruit_juice
- berry_juice
- magic_lamp
- shield
- shield_large
2017-12
Game-Updates
- Spawners can now be temporarily disabled by players
- Editor undo function (affects ground, overlay, collision, z-map)
- Weather effect: fog
- Combined weather effects
- Stitching labels on bags (aka. renaming; affects the context menu title)
New actors
- az_bat
- az_cat
- az_dog
- bast_aaron
- bast_farmer
- baby
- young_girl
- teen_girl
- bone_pile
New objects
- market_stand
- spawner
- cryopod
- statue_alchemist
- statue_artist
- statue_craftsman
- statue_fighter
- statue_protector
- statue_shepard
New items
- market_stand
- admin_broadsword
- admin_longsword
- baton
- battle_hammer
- war_hammer
2017-04
Game-Updates
- Support for animation sprite offsets
- Support for custom fonts in dialogues
- Advanced text renderer for dialogues and replies (allows text formatting)
- Scrollbar to handle numerous dialogue replies
- Level area affects (eg. rain areas)
- Explanations in sales menu
- Area weather effects (heat, freeze, rain, snow)
- Ground particles on fast movement
New actors
- luminosphere
- tree_* (soft, hard, flex, dark, green)
- trunk_* (soft, hard, flex, dark, green)
- stump_* (soft, hard, flex, dark, green)
- zombie
- mummy
- cow
- sheep
- sheep_buck
- lamb
- grindelbarth
- foxgloves
- duck
- drake
- calf
- squirrel
- pig
- pigs
- goat
- goat_kid
- fox
- cactus (growing in 10 variants)
New objects
- luminos
- tree_saw
- monolith
- obelisk
- glyphplate
- statue_flour
- statue_hammer
- statue_sword
New items
- dax
- roasted_mushrooms
- tree_saw
- herding_staff
- book_hearts (for Dantinus ;-)
- sunglasses
- stone_token
- foxgloves
- lure
- lure_big
- cactus_flower
- fish_blue
2016-10
Game-Updates
- Individual interface für grindstones
- New crafting interface for tailoring
- Aura renderer for higher planes
- Fixed bugs in scatter lighting
- Vendor overhaul / now allows re-buying items at 60% of their value
- Tools get damaged on usage
- Storing list of successfully used recipes
- Melody composer interface
- Fixed timers staying active after removal
- Pixel effects and wiggling
- Sword slashes and arrow lines
- Smoothed out area effects
- Item materials renderer
New items
- knitting_needles
- brick
- flint
- cheese
- milk
- garlic
- boletus
- eggsponge
- mushroom
- morel
- amanita
- blungi
- scissors
- citron
- flax
- seed_flax
- wool
- thread
- thread_roll
- cloth
- cloth_roll
- yarn
- synthesizer
- piano
- harp
- marimba
- drums
- slingshot
- pebbles
- dynamite
- dynamite_pack
- banjo
- centurion
- guard
- jester
- knight
- roman
- templar
- viking
- trumpet
- dye_* (r,g,b,c,m,y,k,w)
- blade_broad_* (all metals)
- blade_short_* (all metals)
- blade_long_* (all metals)
- steel_ingot
- copper_ingot
- bronze_ingot
- latinum_ingot
- tin_ore
- tin_ingot
- vyran_ore
- vyran_ingot
- jade_ingot
- ruby_ingot
- forge_hammer_small
- softwood
- hardwood
- flexwood
- darkwood
- greenwood
New actors
- acre_flax
- dynamite
- dynamite_pack
- mushrooms
- rock_ore_tin
- rock_ore_copper
- rock_ore_iron
- rock_ore_silver
- rock_ore_vyran
New objects
- campfire
- loom
- spinning_wheel
- grindstone
- piano
- harp
- marimba
- cello
- mannequin
2016-08-08
Game-Updates
- Lucius offering gambling (rock-paper-scissors)
- Dog roaming the Bastion and retrieving items
- Fixed bugs in mouse controls and added "running" for touch-users
New items
- broccoli
- capsicum
- celery
- celeriac
- corncob
- carrot
- cauliflower
- cucumber
- potato
- pumpkin
- pumpkin_face
- radish
- sugarbeet
- sugar
- tomato
- magnifier
- leather_bag
2016-08-01
Game-Updates
- Simplified damage model (removed body parts)
- Running (3 times walking speed)
- Stamina drain and exhaustion from running
- Health lowers view distance in darkness
- Visual feedback when no action is possible
- Visual feedback when starting running
- Room decoration (place wall and floor tiles)
- Server-side auto-tiles
New items
- wild_seed
- magnet
- cutlass
- seed_sugarbeet
- seed_cauliflower
- seed_carrot
- seed_radish
- seed_eggplant
- seed_onion
- seed_cucumber
- seed_corn
- seed_salad
- seed_pumpkin
- seed_celery
- seed_broccoli
- seed_tomato
- seed_capsicum
- seed_wheat
- seed_potato
New actors
- apple
- apple_tree
- bast_lighter
- bamboo
- cat
- dog
- horse_tame
- minecart
- wild_plants
- acre_sugarbeet
- acre_cauliflower
- acre_carrot
- acre_radish
- acre_eggplant
- acre_onion
- acre_cucumber
- acre_corn
- acre_salad
- acre_pumpkin
- acre_celery
- acre_broccoli
- acre_tomato
- acre_capsicum
- acre_wheat
- acre_potato
New objects
- scatter_bow
- banner
- scarecrow_large
- cheeky_chest
2015-04-01
Game updates
- New collision modes to represent ground (stone, mud, sand, etc.)
- Improved lighting (darkened walls and light scattering)
- Introducing Lux as the game's currency
- Selling items to NPCs
- Armor wearable over clothing
- Castle changed to Bastion and added guards
- Displaying bubbles when target is already in use
- Added NPCs and quests to the Bastion
- Smooth level changes by sliding-out
New items
- bamboo
- bamboo_fresh
- fur
- lux
- boots_clean
- boots_dirty
- brush
- scarecrow
- trashbag
New actors
- minecart
- bamboo
- raccoon
- fishing_bait
- cotcover
- bastion guards (bast_guard1 - bast_guard8)
- bast_* (commander, hunter, smith, knight, guard, brawler, audience, armand)
- bast_fam_* (clark, doris, linea, gorgoff, etc.)
New objects
- tanner_frame
- scarecrow
2014-08-14
Game updates
- Simple hit/crafting animations
- In-game chat
- Crafting recipes database
- Rusting blades
- Rechargeable weapons (crossbow)
- Working beds
- Item context menus
- Object action points
- Blockable spaces in containers
- Interior decoration / user tile placement
- House building
- Placeable level instances ("realms")
- Buildings export to placeable objects
- Highlighting matching slots while dragging items
- Changeable clothing
New items
- cooked_fish
- cooked_fish_small
- cooked_fish_ball
- raw_fish
- raw_fish_small
- fish (fish_apricot, fish_beach, fish_dragon, etc.)
- fishing_net
- fishing_rod
- herring
- worms
- thread
- tall_bag
- small_box
- small_bag
- coffer
- salpeter
- admin_minibag
- juicer
- leather_strip
- leather_lace
- lockpick
- silver_coin
- copper_coin
- copper_ingot
- copper_ore
- pipe
- raw_glass
- sand
- chisel
- straw
- nails
- salt
- tiles (wood, stone, wall, etc.)
- honey
- honey_pot
- iron_helmet
- admin_hat
- admin_dress
- clothing (dress1, dress2, etc.)
- platinum_coin
- gold_coin
- iron_coin
New actors
- bedcover (>bed)
- bees (prodecural)
New objects
- fruit_press
- salt_pile
- bed
- drawing_table
- oven
- commode
- beehive
- bed
- closet
- furnace
- plant_pot
- small_bed
- wooden_rack
2014-01-17 - Alpha 2
- Added dev page for reference.
Game updates
- Char creation screen overhaul
- Stack splitter (amount selector)
- Events after throwing items (eg. Molotow cocktails)
- Crafting fluids directly into containers
- Fluids (powder, liquid, gas) and bottles
- Timed effect ("buffs")
- Crafting-windo now displaying the required resources and production time
- Rubberbanding prevention
- Camera paths (showing places)
- Item drag&drop overhaul (swap items, drag on bags, drag from slot to slot, etc.)
- Menu / bags scaling for future use
- Allowed shadow casting even if lighting is disabled
- Jump marks for repeatable discussion branches
- Disabled (greyes-out) discussion replies
- Facesets for dialogues
- Behaviour stack to simplify NPC scripting (eg. charged attacks)
- Enemy sense (eyes, ears, nose, skin, etc.) and respective player properties
- Optimized proximity detecion for NPCs
- Added system menu for custom objects (hold mouse button to open)
- Crafting menu now appears in "metal" design when using objects (like anvil)
New items
- sachet
- molotow
- waterbucket
- large_bottle
- bottle
- fluids (water, oil, petrol)
- broom
- stone_block
- rabite_tail
- rabite_fur
- map
- Numerous kits (kit_barrel, kit_lamp, kit_oven, etc.)
New actors
- small_statue
- stone_rock
- windmill_blades (rotating)
- 20 NPCs in Torial (intro village)
- slimer
- shy_flower
- shy_light
- petunica
New objects
- wood_oven
2013-10-31
Game updates
- Swap hand items and swap main hand for ambidextrous chars
- Harvesting plants for seeds or fruits
- New planting interface
- Targeting system for context-sensitive tabs
- Exchangeable menu tabs (context-sensitive)
- Separated jumping and movement
- Item repair and recycling (eg. melt swords to get some iron)
- Implemented planes and rotation for deco sprites
- Weapon attack areas now take collision radius into account
- Auto-stacking on creating/collecting/etc. items
- Distanz-Check überarbeitet (grosse Objekte sind jetzt von allen Seiten benutzbar)
- Updated distance check (large objects are now accessible from all sides)
- Dynamical interactions for script objects
- Non-blocking actions (start menu / look)
- Cursor highlighting priorities (attackable > useable > collectable > other)
- Tool slot is now the same as the main hand
- Individual char screen effects (drunk, blind, etc.)
- Polygon ways and areas for helpers
- Named helpers for script interactions (eg. npc patrols)
- Improved path finding (more direct paths)
- New damage type "electro" or "lightning"
- Enemies can now jump
- Now supporting multiple actor animations as well as frame flipping
- Switched to requestAnimationFrame() for optimized performance and CPU usage
- Numerous engine optimizations
- Multiple timers for actors
- Multiple classes for actors
- Cleaned and made consistent the whole debug output
- Talking to moving actors (pause/resume path)
- Floating actors
New items
- wood_bar
- tongue
- claw
New actors
- scaffold_## (div.)
- blob
- boo
- rabite
- murray
New objects
- test_chest
- test_button
Image updates
- eye
Editor updates
- Line/Rect/Fillrect for collision painting
- Editor char selection
- Filtering for helpers and objects
- Actor editor / filtering for easy access
- Item editor / filtering for easy access
Bugfixes
- Fixed distance measuring and calculations
- Fixed highlights for underground (Z below 0) sprites
- The delete key now works properly
- Timers fixed
2013-06-06
Game updates
- Multi-language NPC discussions
- Effects ("stunts") layer for earthquakes, lightnings, etc.
- Timer for items
- Multi-language support for IG menus
- Optimized partial map updates (freeze/apply)
- Camera-shaking (for earthquakes and explosions)
- Script-based level modifications (dynamic mine level)
- Collision mode 16 (ghosts only)
- Martial arts (rudimentary)
- Stacks change graphics depending on their size
- Building kits for user objects
- Ghost plane alpha (instead of transparent actor images)
New items
- gold_nugget
- gold_ore
- bigbomb
- handbombs
- torch
- bone_meal
- wool
- building kits (kit_*)
New actors
- rock_ore_iron
- rock_ore_gold
- bigbomb
- bomb
New objects
- well
Image updates
- slate_rock
- tendon
- rags
Editor updates
- GM tab (spawners)
- Showing tileset names
- Plane selection for objects, actors, items, objects, sprites (via tilesets; not yet used)
- Collision mode: ladder
2013-04-02 - Alpha 1
Game updates
- Ring menus (server-side scripted)
- Buffer effects (flip / drunk / underwater / motion blur)
- Planes for chars, actors, objects, items (normal / ghost / editor)
- New graphics system supporting color filters (invert / greyscale / sepia / r/g/b / etc.)
- New timer system for less server load
- Wooden signs and books (open in seperate windows)
- Scrolls (use charcoal to write)
- Interface system for internal windows
- Running (testing)
- Weather effect: rain
- Bolder border for main hand
- Multiple interactions for items (eg. rapier: slash / pierce / cut )
- Multiple interactions for actors (eg. tree: cut for wood / use to get a branch)
- Damage interface now scales with the resolution
- Using items now causes a small delay on the other hand, too
- Splitting stacks by right-click or double-click
- Auto-stacking on collect items
- Equpping two-handed items changes the main hand for ambidex
- Mass-crafting
New items
- ghost_cloak
- debug_rod
- admin_bag
- grass
- bone
- eye
- sawings
- imp_hammer
- imp_axe
- imp_pickaxe
- imp_knife
- charcoal, charcoal_red
- chalk
- scroll / scroll_full
- knife
- gold
- rivets
- wood_board
- platin_armor
- platin_helmet
- platin_mail
- leather_armor
- studded_armor
- barbute
- plate_armor
- breast_plate
- chain_mail
- chain_helmet
- heavy_armor
- silver
- platinum
- small_battleaxe
- battle_axt
- slate
New actors
- straw_doll
- santa_gnome
- santa_dog
- santa_deer
New objects
- ghost_candle
- slate_rock
Image updates
- sulfur
- stone
- stick
- wood
- iron
- silver
- gold
- hammer
- forge_hammer
- saw
- broad_sword
- long_sword
- staff
- short_bow
- long_bow
Editor updates
- Toggle actor shadows
- Spawn item count
- Set char src / lh / speed / plane
- Items spawn in char inventory instead of level
Bugfixes
- Stacking when crafting fixed
- Filled area below the menu with wood
2012-12-21 - Pre-alpha
- Initial release